AI Insights · Timothy · October 2021
Top 5 City Building Games on Android in Oceania Q3 2021
Explore the performance trends of the top 5 city building games on Android in Oceania during Q3 2021, including key insights on downloads, revenue, and active users.
In the third quarter of 2021, the top 5 city building games on the Android platform in Oceania showed varied performance trends. Here, we provide a detailed look at the weekly downloads, revenue, and active user metrics for each game, based on data from Sensor Tower.
SimCity BuildIt from ELECTRONIC ARTS experienced a steady weekly revenue, peaking at around $16.7K in late July and late August. Weekly downloads fluctuated slightly, ranging from around 1.1K to 1.6K. The game's active user base remained relatively stable, hovering between approximately 14.0K and 15.2K.
Trading Legend by 37GAMES Interactive Entertainment saw significant growth in weekly revenue, starting from $1.9K in late June and reaching a peak of about $12.8K in late August. Weekly downloads varied, with a notable spike to 3K at the end of June and a subsequent low of 846 in late September. Active users gradually increased, peaking at around 4.1K in mid-September before dropping to 3K by the end of the quarter.
The Simpsons™: Tapped Out, also from ELECTRONIC ARTS, showed a steady performance in weekly revenue, peaking at $6.9K in mid-July. Weekly downloads remained fairly consistent, ranging from 681 to 1.1K. The active user count saw minor fluctuations, generally staying between 3.1K and 3.5K.
Trailer Park Boys: Greasy Money from East Side Games Studio maintained a stable weekly revenue, averaging around $4K, with a peak of $4.6K in mid-August. Weekly downloads showed growth towards the end of the quarter, increasing from 179 in late June to 490 in late September. Active users fluctuated slightly, ranging from 1.5K to 1.9K.
The Tribez: Build a Village by Game Insight displayed a declining trend in weekly revenue, starting at $2.6K in late June and dropping to $1.4K by the end of September. Weekly downloads were relatively low, with numbers ranging from 140 to 528. Active users showed a downward trend, decreasing from 1.2K in late June to 828 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.